TurboCAD Mac Forum

Register
 
New TurboCAD Mac 2D/3D Training Essentials

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Problems / Re: way to save shortcuts to reimport
« Last post by polyGone on April 26, 2017, 02:35:11 AM »
Umm...
Mitch I am not sure how giving a link to a new build is answering the question?
Like Sam I am heavily reliant on shortcuts and each time you issue a new version or build number I have to manually reassign the shortcuts which can be anywhere up to 50.
Remembering all of these is difficult and only truly remembered when the function doesn't work mid operation. Frustrating.
I am very glad you are continually upgrading TC and you do it quite frequently.
Is there anyway at present or in the future of getting a print out of the the short cuts?
12
Problems / TC mac pro V10 build 1312- walls that crash
« Last post by polyGone on April 26, 2017, 02:23:07 AM »
Using for 2d architectural design
When wanting to put a door into a wall for instance, clicking on certain walls (not all) the programme crashes out.
This has happen on three different files
When then re opening the file historic clutter appears on random layers, not necessarily the layer with the errant wall.
Any clues?
Any remedies?
13
General Discussion / New to turbocad need help
« Last post by RJRINALD on April 25, 2017, 07:27:31 PM »
    Hey guys I'm RJ. I downloaded the trial for the mac pro V10. I'm looking to see if this program can help me with work, I'm a pipefitter supervisor and i have to draw isometric pipe drawings, structural decks and supports with I-beam and C-channel etc. I draw all these by hand with pencil and paper but I want to make them more professional in 3D. I used the pipe tool and kinda got it to work but still had problems with it.... what do i do about flanges, valves etc?
14
Problems / Re: Countersinks
« Last post by Andrew1883 on April 25, 2017, 04:50:29 PM »
Thanks, Mitch. Mostly very helpful but some of it goes beyond where my understanding's got to.

"The Drawing Assistant can locate center points, midpoints, or references from other objects.”

I assume the ‘ Drawing Assistant’ is just what produces the endpoint and similar markers when working round a drawn object? I use it all the time without knowing what it’s called.

"You can turn on the grid and snap to grid points.” That’s how I’ve been drawing solid primitives, adjusting their size using the data fields.

"Set a point using the "Point" tool.”  Works fine and can be positioned perfectly using the data fields.

Drawing the countersunk hole then seems to involve guessing which face has which face number. Is there a way of knowing before drawing the hole?

There is also a yes/no choice ‘Project from referenced snap along hole/boss axis’ which I don’t understand. Using trial and error, the choice didn’t seem to have much effect.

"You can also use the cursor position as shown in the upper left corner of the drawing window. This last option may only get you close,”. I tried that and gave up. Never accurate enough.

" to fix that, after creating the hole, select "Wire Frame" mode and using the "Select Deep" tool with the "Gripper" enabled, draw a fence around the hole and countersink and then move it to the correct location.”.

As a general method for moving things to a different position, this feels important - but I can’t make it work!

"When you have the solid selected and in "Wire Frame" mode go to the "Object Properties" -> "Display" tab and set silhouette to "On". This will show the holes better.” Yes, easy to see which countersinks are on the bottom face when they should be on the top!

Regards  Andrew
15
I re-created the file and came to the conclusion that the issue may have been attributable to all of the features I added in the original file.  I was able to create a new file with the existing coat of arms image and put splines in from the of the image no problem. 

Thanks for your help Mitch - all set.

Sam
16
The Coat-of-Arms looks like a screen grab, using shift-command-4 Will give you a crosshair to drag around the image to select just the part you want.

I see that your *lion lines are mostly in the *lion lines layer but there are also a bunch in the construction layer, I don't know if this is intended or not. When I work with the "lion" splines they stay on top so I need to ask what operation are you doing that hides them?

Enjoy
Mitch
17
Problems / Re: Countersinks
« Last post by mitchb on April 24, 2017, 05:05:00 PM »
Unless you are just randomly placing a hole you will need a reference point. There are several ways to do this. The Drawing Assistant can locate center points, midpoints, or references from other objects. You can turn on the grid and snap to grid points. Set a point using the "Point" tool. You can also use the cursor position as shown in the upper left corner of the drawing window. This last option may only get you close, to fix that, after creating the hole, select "Wire Frame" mode and using the "Select Deep" tool with the "Gripper" enabled, draw a fence around the hole and countersink and then move it to the correct location. for a second hole hold the Option key and drag using the Gripper. When you have the solid selected and in "Wire Frame" mode go to the "Object Properties" -> "Display" tab and set silhouette to "On". This will show the holes better.

Enjoy
Mitch
 
18
General Discussion / Re: Number of vertices on an object?
« Last post by mitchb on April 24, 2017, 01:25:18 PM »
The algorithm (Spatial API) used to do the conversion is not able to handle much more than 2000. The limit has been moved up to 4000 in V10, but it doesn't take much of a mesh to exceed even 4000 vertices. You will need to use the "Stitch" tool. When the "Stitch" tool is selected.  Note the Option button in the Data window.

This limit has nothing to do with converting solids to surfaces, 2000 surfaces on a solid would be very unusual.

Enjoy
Mitch
19
General Discussion / Number of vertices on an object?
« Last post by chappa-ai on April 24, 2017, 06:04:06 AM »
I'm a little confused about something. When attempting to convert a large mesh into surfaces I'll get an error for exceeding maximum vertices of 2000. However when I'm adding solids for making a large complex object I can exceed 2000 vertices. (My current object has 2374 vertices and is only about half finished.) So why the arbitrary 2000 limit when converting object types? I suspect if I tried to convert my solid into surfaces I'd get the same limit error.
20
Problems / Countersinks
« Last post by Andrew1883 on April 23, 2017, 03:30:11 PM »
Have just started using TurboCAD Mac Pro 10 for producing 3D models and generally have got on very well. The Boolean operators are amazing!
My problem is that the function for producing a hole with a countersink doesn't seem to work as described in the TurboCAD User's Manual. On page 378 it says - "4. Specify location for hole center". But there is nowhere I can find for specifying the necessary coordinates.
Please advise me where I do this.

Thanks  Andrew
Pages: 1 [2] 3 4 ... 10