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General Discussion / Re: line type.
« Last post by mitchb on August 23, 2017, 10:53:51 PM »
When I upgrade I move the Backup folder, TCPPrefs.ini, TCPShortcuts.ini, StdDim.ini (custom standards), files in the com.imsi.turbocadmacpro10EST folder to the desktop. In the symbols folder, I move the User folder (custom symbols) to the Desktop. In the PhotoRender folder, I move the Textures and Materials folders to the Desktop, these are custom texture and materials I have added through the "Render Library" palette.

Right click on the TCP icon and show package contents, drill down to "Resources" folder and move the BOM folder, if you have custom BOMs, Templates folder if you have custom templates. I don't recommend removing and replacing the Texture folder because IMSI may have added some new stuff here, instead keep copies of your custom images and textures in a seperate folder and copy them into the texture folder. In the "Environ" folder, CADD.LIN and Materials.ini are moved to the desktop if you have custom line types or materials (under Verify menu).

After the upgrade move everything back to where they came from replacing the existing default files.

General Discussion / line type.
« Last post by beagle on August 22, 2017, 05:49:51 AM »
Each Time their is an upgrade of TC-PRO  I need to adapt some files.
One I know is the CADD.lin file in resources.  with gave the line types.

but some other file has the line weight. and withf weight is the standard ?  I forgot which file it is... ???
Wish List / improuvements ???
« Last post by beagle on August 15, 2017, 09:19:49 PM »
Now that I finally have made the transition from “High-design” to “TC-MAc-pro” ( financial reasons)
I have some suggestion to improvement to TC-Mac-pro.

A) What I hate about TC-pro  is that bl@*# button “Apply”
It is a complete unnecessary item.
I have made some drawings - lines.  And know I want to change the  line type of these lines.
I choose from the menu “ the deep select”. Than go to the inspector and change the pattern.
The fact that I change some thing  is enough to indicate that I want to apply it. This must be automatic and not that you have to act , in surplus the button “Apply”

B) What I hate about TC-pro is that bl@*#  difference between "select" and "deep select". Why not only one button?
All what you can do in the select-option you can do the same in the “Deep-select-option”.
I always use the “Deep select” and see not the usefulness of the “select button”

C) What I hate about TC-pro is that bl@*#  "lack of dynamic pan", so when you reach the end of the view window you must maintain your mouse button and do not forget to hit one the arrow key's.
P.e.  I’m a man of drawing like with a pen  ( the click-draw-release") and not a man of drawing a line with a keyboard data input.
p.e. So I start to draw a line. And look in the  “data input field how long my line is at this moment. When I reach the desired length I release my mouse button.
Not in TC-,sir !!!. When your line is longer than your screen when you reach the end, than you must go to the inspector window,  start to change there the data of your line and do not forget that bl@*# button “Apply”
Why not a dynamic pan?   when your cursor reach the end if the screen and use the drawing method of “click-drag-release method”.  I found this methode more of the 21e century than the draw-input-like method as a 19e century method.

D) that. TC-Mac-Pro do not have a vertical and horizontal ruler whit an indication on it where your hair-cross is at this moment.and that that ruler is in the unit you use . Inch or mm and according the zoom/scale factor you use at that moment.
Problems / Re: Can't get negative twist angles to work for One Rail Sweep Solid
« Last post by mitchb on August 11, 2017, 03:24:28 PM »
Hi Chris,

Sorry I missed this question.

There are two ways to make what you want. First, there is a Twist tool. Second is the Helix tool that has a check box for a right-hand twist (default) or un-check it for a left-hand twist.

Could you post a screen shot of what you want to twist?

Problems / Re: Can't get negative twist angles to work for One Rail Sweep Solid
« Last post by chris on August 11, 2017, 12:31:16 PM »
I figured out a kludge work-around.

Select the profile to extrude and enter the Twist Angle and finally select the path. The solid is extruded as a right hand thread (positive Twist Angle) independent of what was entered.

Then using the Inspector window, select the solid just created. Change the Twist Angle from positive to negative and apply.

The solid will modify so that it is now a left hand thread.

It would appear the Twist Angle in the menu bar at the time of creation does not work properly. The one in the Inspector Box does work, but just take more time as it is a multi-step operation. Unfortunately, it means I will have to redo all of my work.
Problems / Re: Controlling the transparency of a 2D object
« Last post by jawick on August 07, 2017, 01:30:21 PM »
Working good, thanks Mitch!
Problems / Re: Controlling the transparency of a 2D object
« Last post by mitchb on August 07, 2017, 10:02:16 AM »
Look at the inspector title bar and see that it says "1 Block" indicating that the solid block is selected. Solids and surfaces have a transparency option which then allows an opacity setting. Filled polygons do not have this.

Problems / Re: Controlling the transparency of a 2D object
« Last post by jawick on August 07, 2017, 09:39:53 AM »
When I draw a smart polygon, my inspector window does not look like your picture. I am only seeing data and attributes, no display and hence no option to check transparency etc.
Problems / Can't get negative twist angles to work for One Rail Sweep Solid
« Last post by chris on August 07, 2017, 09:24:59 AM »
TurboCad Mac Deluxe 10 build 1317
MacOS 10.12.6

I am trying to extrude a solid that is basically a screw shape. I need a left hand thread so I entered in a negative Twist angle.

After extrusion it is always a right hand thread and the negative number I entered changed to positive.

I have tried this numerous times with simple shapes with the same results.

Is this a known bug/limitation?

Problems / Re: Controlling the transparency of a 2D object
« Last post by mitchb on August 06, 2017, 10:46:34 PM »
A solid is an object that is 3 dimensional. A filled polygon has no thickness and thus not a solid. Solids and surfaces, though not a solid, can have their opacity controlled using the "Shade Options" palette after "Transparency" is checked.

When I use the term "polygon" in reference to this program, I'm talking about "Smart Polygons". If you set the rectangle tool to "Single Line" and draw a rectangle the inspector in the title bar will call it 4 line. But do the same thing with "Smart Polygon" selected and the Inspector now says "1 Polygon". Also be aware that if you fill a "Single Line" rectangle a new "Smart Polygon" is created on top of the four lines and it is this polygon that is filled.

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