I'm a little confused about something. When attempting to convert a large mesh into surfaces I'll get an error for exceeding maximum vertices of 2000. However when I'm adding solids for making a large complex object I can exceed 2000 vertices. (My current object has 2374 vertices and is only about half finished.) So why the arbitrary 2000 limit when converting object types? I suspect if I tried to convert my solid into surfaces I'd get the same limit error.